Blog Posts

BrokenMyth Turns Gaming Technology into 3D Business Training

Posted on: November 30th, 2010 by Blog Admin No Comments

There is tremendous value in taking proven gaming technology and applying it to the business community.  At BrokenMyth we’ve seen the positive results from cost savings to retention improvement and continue to do so as more businesses develop Serious Games and 3D interactive training.

iEducation: the iPad as a Learning Tool

Posted on: November 24th, 2010 by Blog Admin No Comments

East Elementary School of Kodiak, Alaska is integrating the iPad into their curriculum and finding it is having a positive impact on learning. Each grade level gets the iPads for one day of the week. In one classroom, students create their own slides with audio and video to present to the class about the human [...]

Obama’s STEM Push with Activision Blizzard

Posted on: November 19th, 2010 by Blog Admin No Comments

In his “Change the Equation” initiative to improve primary education in the STEM (Science, Technology, Engineering, and Math) fields, one of the companies President Obama is instilling his faith in is Activision Blizzard. Activision considers STEM success to be a collaboration to “…not only help students, but will revive our economy, fuel our competitiveness, and [...]

The Game Effect: Positive Results in the Workplace

Posted on: November 19th, 2010 by Blog Admin No Comments

According to a study conducted by the University of Denver Business School, “organizations which use video games to train employees end up with smarter, more motivated workers who learn more and forget less.” The statistics include an 11% higher factual knowledge level, 14% higher skill-based knowledge level, and 9% higher retention rate in employees who [...]

More Companies Are Getting Into the Game

Posted on: November 4th, 2010 by Blog Admin No Comments

Here at BrokenMyth we know the value of educational games, and we are excited to see more companies signing on for the serious gaming experience. This article analyzes 14 of the big league companies who have chosen to invest in virtual worlds as a “cost-effective, productivity boosting (not to mention ‘green’) alternative…

Putting Knowledge at Students’ Fingertips

Posted on: November 4th, 2010 by Blog Admin No Comments

Renowned education materials company Houghton Mifflin Harcourt has recently announced their launch of HMH Fuse, a new iPad-based system that will “bring learning to life by moving beyond the one way-experience of a print or digital textbook.” Say goodbye to tedious homework as HMH ushers in a new age of engaging education delivery. The cutting [...]

Achievement Unlocked: Making Work Enjoyable

Posted on: November 4th, 2010 by Blog Admin No Comments

The buzzword currently making its way around business circles is “gamification.” Gamification is the use of gameplay mechanics to reward users for completing otherwise mundane tasks. In this win-win situation, employees are becoming addicted to the friendly competition and positive feedback of earning virtual trophies and companies are reaping the benefits of increased productivity. The [...]

SimCity Saves the Day?

Posted on: November 4th, 2010 by Blog Admin No Comments

At the beginning of this month, IBM released CityOne, a simulation system they are marketing as a “real world game, [with] real world impact.” Users will find themselves forgetting that they are studying complex real-world civic situations as they strategically build up their virtual world. IBM expects CityOne to make its audience more aware of [...]

Serious Gaming Takes Flight

Posted on: November 4th, 2010 by Blog Admin No Comments

Flight simulation has grown up from the entertaining Microsoft games of yore to quite a serious business. Boeing has pulled out all the stops to create what is perhaps the most realistic flight simulator to date: the Dreamliner Flight Simulator, a training system complete with an interactive cockpit and 3D view of the exterior of [...]

The Value of Free

Posted on: November 4th, 2010 by Blog Admin No Comments

Social games may be completely free for consumers to enjoy, but they are becoming invaluable for their producers. This article reports on the exponential rising of the market for virtual goods, and predicts that 2011 will be “the year” of virtual goods. And we expect to see it continue to rise in the years to [...]

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